Let me dream | VFX

Let me dream | VFX

In the last weeks, I worked on several VFX shots for the new Kill Strings music video. The music video is produced by my friends at mister pink. Out of pure vanity, I have also created a VFX breakdown. Have fun! If you would like to read more about the visual effects of this music […]

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Let me dream | Shattered Glass Effect

Let me dream | Shattered Glass Effect

A few scenes of the music video “Let me dream” include a glass terrarium that gets shattered. Using a real shattered glass was not really an option, because the crack in the glass should expand over time and in a certain direction. Would the glass be prepared for breakage onset, the speed and the direction […]

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Unreal Engine 5 Part 1 | Color Management

Unreal Engine 5 Part 1 | Color Management

Since last year I had a deep dive into Unreal Engine 5 Preview 2 and its new Ray Tracing Features achieved with the new Lumen System. My goal was to use unreal engines renderer as an alternative to offline renderers like cycles-x or redshift. Lumens’ Features and its speed could be a game-changer for Computer-generated […]

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HDR Remastering with the Academy Color Encoding System

HDR Remastering with the Academy Color Encoding System

After writing my Guide for YouTube HDR delivery I decided to remaster a two-year-old film project “Der Kelch des Pius”. My team and I colored the film only for theatrical DCI-P3 projection and later for a BT.709 grade.  For each format, we repeated the whole color grading process which was very time-consuming. For the HDR […]

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