Sculpting Atana | The World of Edena

Sculpting Atana | The World of Edena

This is one of my first 3D sculptings for a fictional Moebius: The World of Edena Trailer. The techniques I used were based on the tutorials by YanSculpts. Have fun and feel free to comment.  

Read more
Game Engines vs Ray Tracer

Game Engines vs Ray Tracer

This article is about the rendering differences between game engines and ray tracers. As presented in my earlier articles nowadays game engines can create similar-looking imagery but with much less computing time needed. The downfalls and the resulting artifacts of game engine renderings are also minimal. But what sacrifices must be made to display similar […]

Read more
Let me dream | VFX

Let me dream | VFX

In the last weeks, I worked on several VFX shots for the new Kill Strings music video. The music video is produced by my friends at mister pink. Out of pure vanity, I have also created a VFX breakdown. Have fun! If you would like to read more about the visual effects of this music […]

Read more
Let me dream | Shattered Glass Effect

Let me dream | Shattered Glass Effect

A few scenes of the music video “Let me dream” include a glass terrarium that gets shattered. Using a real shattered glass was not really an option, because the crack in the glass should expand over time and in a certain direction. Would the glass be prepared for breakage onset, the speed and the direction […]

Read more
HDR | YouTube AV1 upload

HDR | YouTube AV1 upload

This is a short follow-up blog post on my “Guide for YouTube HDR delivery” part 3 which describes the encoding process with the AV1 codec in FFmpeg. The AV1 codec is a new codec for encoding high-quality videos. This codec increases the quality of the video with the same size or reduces its size while […]

Read more
Unreal Engine 5 Part 3 | Lumen vs Cycles-X

Unreal Engine 5 Part 3 | Lumen vs Cycles-X

In the last chapter of our unreal engine 5 journeys, the lumen engine renders a scene without any light prebaking. The following scene is completely lid with the Lumen System.  Therefore, it could highlight its “flaws” or limitations. This video compares the same scene with the same settings. The Blender Version used is 3.1. The […]

Read more
Unreal Engine 5 Part 2 | Shader System

Unreal Engine 5 Part 2 | Shader System

In this part, we discover Blenders and Unreals uber shader. Both claim physical-based shading. The inputs of both uber shaders are also very similar. Therefore, if both systems get the same input values for each property, the material should be the same. This could be very important if the scene is created with the cycles-x […]

Read more
Unreal Engine 5 Part 1 | Color Management and ACES Integration

Unreal Engine 5 Part 1 | Color Management and ACES Integration

Since last year I had a deep dive into Unreal Engine 5 Preview 2 and its new Ray Tracing Features achieved with the new Lumen System. My goal was to use the unreal engine renderer as an alternative to offline renderers like cycles-x or redshift. Lumens’ Features and its speed could be a game-changer for […]

Read more
Where`s Henry? | short film

Where`s Henry? | short film

The past few weeks my colleges and I worked on a short film called “Where`s Henry”. The film is about the cow Annabell and her friends, which attempt a cooking contest. This time Annabell is so desperate to win that she performs an evil plan. The look of the film is intentionally simple and colorful […]

Read more
HDR Remastering with the Academy Color Encoding System

HDR Remastering with the Academy Color Encoding System

After writing my Guide for YouTube HDR delivery I decided to remaster a two-year-old film project “Der Kelch des Pius”. My team and I colored the film only for theatrical DCI-P3 projection and later for a BT.709 grade.  For each format, we repeated the whole color grading process which was very time-consuming. For the HDR […]

Read more
Guide for YouTube HDR delivery

Guide for YouTube HDR delivery

In past years I had a few projects incorporating the Academy Color Encoding System (ACES) workflow. Check out my blog post about remastering a project with ACES: HDR Remastering with the Academy Color Encoding System. One of the big advantages of working with the ACES color pipeline is the possibility to export to many different […]

Read more
Didactic media with brick stones

Didactic media with brick stones

Recently I had the pleasure to work on an exciting new project. The “Lernmedienproduktion”-Taskforce of the Ostbayrische Technische Hochschule Amberg-Weiden (OTH-AW) in cooperation with the Technische Universität Dortmund (TU-Dortmund) are developing and producing learning media for elementary level students. The general project focus is to find and adopt new ways of didactic methods for the […]

Read more