Let me dream | VFX

Let me dream | VFX

In the last weeks, I worked on several VFX shots for the new Kill Strings music video. The music video is produced by my friends at mister pink. Out of pure vanity, I have also created a VFX breakdown. Have fun! If you would like to read more about the visual effects of this music […]

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Let me dream | Shattered Glass Effect

Let me dream | Shattered Glass Effect

A few scenes of the music video “Let me dream” include a glass terrarium that gets shattered. Using a real shattered glass was not really an option, because the crack in the glass should expand over time and in a certain direction. Would the glass be prepared for breakage onset, the speed and the direction […]

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Unreal Engine 5 Part 1 | Color Management

Unreal Engine 5 Part 1 | Color Management

Since last year I had a deep dive into Unreal Engine 5 Preview 2 and its new Ray Tracing Features achieved with the new Lumen System. My goal was to use unreal engines renderer as an alternative to offline renderers like cycles-x or redshift. Lumens’ Features and its speed could be a game-changer for Computer-generated […]

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HDR Remastering with the Academy Color Encoding System

HDR Remastering with the Academy Color Encoding System

After writing my Guide for YouTube HDR delivery I decided to remaster a two-year-old film project “Der Kelch des Pius”. My team and I colored the film only for theatrical DCI-P3 projection and later for a BT.709 grade.  For each format, we repeated the whole color grading process which was very time-consuming. For the HDR […]

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Guide for YouTube HDR delivery

Guide for YouTube HDR delivery

In past years I had a few projects which incorporated the Academy Color Encoding System (ACES) workflow. One of the big advantages in working with ACES is the possibility to export to many different formats such as HDR formats like PQ (ST2084) and bt.2020 color gamut. This is cool but I did not know any […]

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