Unreal Engine 5 Part 1 | Color Management

Unreal Engine 5 Part 1 | Color Management

Since last year I had a deep dive into Unreal Engine 5 Preview 2 and its new Ray Tracing Features achieved with the new Lumen System. My goal was to use unreal engines renderer as an alternative to offline renderers like cycles-x or redshift. Lumens’ Features and its speed could be a game-changer for Computer-generated […]

Read more