Unreal Engine 5 Part 3 | Lumen vs Cycles-X

Unreal Engine 5 Part 3 | Lumen vs Cycles-X

In the last chapter of our unreal engine 5 journeys, the lumen engine renders a scene without any light prebaking. The following scene is completely lid with the Lumen System.  Therefore, it could highlight its “flaws” or limitations. This video compares the same scene with the same settings. The Blender Version used is 3.1. The […]

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Unreal Engine 5 Part 2 | Shader System

Unreal Engine 5 Part 2 | Shader System

In this part, we discover Blenders and Unreals uber shader. Both claim physical-based shading. The inputs of both uber shaders are also very similar. Therefore, if both systems get the same input values for each property, the material should be the same. This could be very important if the scene is created with the cycles-x […]

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Unreal Engine 5 Part 1 | Color Management and ACES Integration

Unreal Engine 5 Part 1 | Color Management and ACES Integration

Since last year I had a deep dive into Unreal Engine 5 Preview 2 and its new Ray Tracing Features achieved with the new Lumen System. My goal was to use the unreal engine renderer as an alternative to offline renderers like cycles-x or redshift. Lumens’ Features and its speed could be a game-changer for […]

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