Let me dream | VFX

Let me dream | VFX

In the last weeks, I worked on several VFX shots for the new Kill Strings music video. The music video is produced by my friends at mister pink. Out of pure vanity, I have also created a VFX breakdown. Have fun! If you would like to read more about the visual effects of this music […]

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Let me dream | Shattered Glass Effect

Let me dream | Shattered Glass Effect

A few scenes of the music video “Let me dream” include a glass terrarium that gets shattered. Using a real shattered glass was not really an option, because the crack in the glass should expand over time and in a certain direction. Would the glass be prepared for breakage onset, the speed and the direction […]

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Unreal Engine 5 Part 3 | Lumen vs Cycles-X

Unreal Engine 5 Part 3 | Lumen vs Cycles-X

In the last chapter of our unreal engine 5 journeys, the lumen engine renders a scene without any light prebaking. The following scene is completely lid with the Lumen System.  Therefore, it could highlight its “flaws” or limitations. This video compares the same scene with the same settings. The Blender Version used is 3.1. The […]

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Unreal Engine 5 Part 1 | Color Management

Unreal Engine 5 Part 1 | Color Management

Since last year I had a deep dive into Unreal Engine 5 Preview 2 and its new Ray Tracing Features achieved with the new Lumen System. My goal was to use unreal engines renderer as an alternative to offline renderers like cycles-x or redshift. Lumens’ Features and its speed could be a game-changer for Computer-generated […]

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